

I’m Juan Cassinello, a curious mind and passionate Software Engineer with a deep love for videogame development. Over the past decade, I’ve combined creativity, leadership, and programming to bring meaningful projects to life.
I co-founded and led SUPERLUMEN, a creative studio where I served as CEO for seven exciting years. During that time, we developed immersive interactive experiences and custom games for companies and institutions. After years of growth, the studio was acquired by SOEDESCO, a Dutch publisher, marking a turning point in my career.
Following the acquisition, I transitioned into a broader leadership role within the studio while continuing to be deeply involved in gameplay programming. I led cross-functional teams, made key technical decisions, and helped ship polished titles across platforms.
During this time, I worked primarily with Unreal Engine 4/5 (Blueprints & C++), contributing to the development and release of several commercial games, including:
- DESOLATIUM, a psychological horror adventure praised for its narrative and art style (PC, PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch).
- MAGICAL BAKERY, a charming, family-friendly co-op experience (PC, PS5, Xbox Series X, Nintendo Switch)
- PETIT ISLAND, a heartwarming exploration game, which I helped port to consoles (PS5, Xbox Series X, Nintendo Switch)
- NAIAD, a peaceful nature-themed game where I served as Producer and Business Developer.
Outside of work, I enjoy playing guitar 🎸, shooting hoops on the basketball court 🏀, and diving into role-playing games with friends 🎲. Creativity, strategy, and collaboration are part of everything I love.
I’m currently learning Mandarin Chinese (A1 level) through a course at the University of Sydney, aiming to expand both my language skills and cultural perspective.
Let’s build something amazing 🎮🚀
Twitter: @juancassinello
LinkedIn: @juancassinello
Contact: juan@juancassinello.com
Copyright Juan Cassinello 2025